The metaverse isn't what Zuckerberg thinks it is
Facebook rebranded to Meta today.
Zuckerberg stood in front of a virtual environment that looked like a Wii Sports lobby from 2006 and announced that the future of human interaction is virtual reality avatars sitting in virtual meeting rooms having virtual conversations.
I have thoughts.
The demo problem
The Meta demo showed legless avatars floating in a virtual office. They had cartoon faces. They gestured with floating hands. They sat around a virtual table in a virtual conference room that looked exactly like a real conference room except worse in every way.
Here’s what I kept thinking: we spent two years in a pandemic doing video calls on Zoom. The universal complaint was that video calls were exhausting, impersonal, and a poor substitute for in-person interaction.
And Meta’s pitch is: what if we made video calls even more impersonal by replacing your actual face with a cartoon?
I don’t think this is the metaverse. I think this is a VR product looking for a problem.
What the metaverse actually is
The word comes from Neal Stephenson’s Snow Crash (1992). In the novel, the Metaverse is a virtual world that people access through goggles and exist in as avatars. It’s a parallel reality where people work, socialize, and live.
But Stephenson was writing in 1992. He imagined the metaverse as a distinct place you go to. A separate world you visit by putting on goggles.
I think the real metaverse is what happens when the distinction between physical and digital disappears. Not because we escape into a virtual world, but because the virtual world leaks into the physical one.
Your self-driving car knows your calendar, your preferences, your meeting schedule. It adjusts the route based on your mood (tracked by your watch) and your music preferences (learned from years of listening data). The car is physical. The intelligence is digital. The experience is invisible.
Your home adjusts lighting, temperature, and ambient music based on your biometrics and the time of day. The smart speaker answers questions in a voice that’s been tuned to your conversational style. The refrigerator suggests meals based on what’s inside it and what your health tracker recommends.
A robot assistant greets you at a store and already knows what you’re looking for because you were browsing the website on the drive over.
None of this requires VR goggles. None of it requires cartoon avatars. It’s the physical world enhanced, augmented, and personalized by digital intelligence.
That’s the metaverse. Not a place you go. A layer you live in.
Why Facebook gets it wrong
Meta’s version of the metaverse is a walled garden. A platform they control. Where you use their hardware, their software, their virtual spaces. Where your data feeds their advertising model. Where the “metaverse” is essentially Facebook but in 3D.
This is not what Stephenson imagined. It’s not what the technology is trending toward. And it’s not what people want.
People don’t want to put on goggles to attend a meeting. They want meetings to get shorter. People don’t want virtual offices. They want the freedom to work from anywhere. People don’t want cartoon avatars. They want to feel present with the people they care about.
The real metaverse builders are the companies making things that merge physical and digital without making you strap a screen to your face. Epic Games with Unreal Engine powering real-time 3D in everything from architecture to film. Roblox with a generation of kids who already live in a social, creative, digital world. Waymo with cars that exist in a physical-digital hybrid space. Apple with AR that you’ll wear on your face but that shows you the real world, enhanced.
The tell
Here’s the thing that confirmed my suspicion.
Zuckerberg announced the rebrand to Meta on the same day that Facebook was under intense scrutiny from whistleblowers, regulators, and the press. The timing felt like a distraction, not a strategy.
A company that was running away from its present rebranded itself as the future.
I’m not buying it. Not the goggles. Not the avatars. Not the virtual meeting rooms.
The metaverse is coming. But it won’t look like a Facebook product demo. It’ll look like the world you already live in, with intelligence woven into every surface, every vehicle, every device.
You won’t notice it arriving. That’s how you’ll know it’s real.
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astro
Thinking about AI, robots, space, and the future. Writing it down so I don't forget.